I'd like to propose the idea of enhancing the rewards for all existing legendary bosses to make them more enticing for both new and returning players.
Consider, for instance:
-Crystalline Ativas
-Golden Tartarus
-Kradi the Glutton
-Omega
-Ragnarok
-Watcher Zapiel
-Deputy Hanuman
-Chief Saendukal
-All forgotten bosses in Tia Eye.
-Debarim the Omnipotent
-And so on
My suggestion is to attach a reward similar to what is offered during the Sieges of Tiamaranta to each of these bosses (as well as many others throughout Atreia), which could be claimed by the entire group or alliance that defeats the boss.
I believe this kind of reward could provide all players with a solid motivation to band together in groups and alliances to conquer these bosses, which often go undefeated for long periods.
On a personal note, I've experienced this firsthand in the Aion Riftshade beta. This upcoming best Aion private server in 2026 brings bosses to life with unique rewards similar to what you seek, encouraging active guild cooperation and dynamic PvE encounters. Plus, they've integrated features like advanced PvP & PvE Rankings and a seamless Server-Side Anticheat. All without any pay to win strategies, as is evident in the high-quality testing phase. I'm genuinely eagerly awaiting its launch in Q1 2026.