Bloodmark camps can be quite enjoyable, but once you've acquired your entire set, they lose their appeal unless you roll a new character. I propose enhancing the Windswept camp NPC, who currently deals mythical supplements, by offering Tempering Solutions and/or black enchantment stone sacks (containing a black stone ranging from lvl 120-130). From a GM's viewpoint, it's clear you'd like players to earn their gear to extend the server’s life. With this in mind, I suggest making the Temperings from the camp non-tradeable to maintain the existing Tempering market. Plus, they can be priced at 600 bloodmarks or more, ensuring it takes weeks to obtain even one. Regarding the black enchantment stone sacks, a cost of 200-300 bloodmarks seems appropriate.
Benefits:
1. This would encourage more high-level PvP in Kata/Dana, currently dominated by beginners aiming for their bloodmark sets. These newcomers might need to seek aid from stronger players to defend against threats, fostering a PvP atmosphere reminiscent of retail glory days.
2. Introduces an alternative yet balanced way to acquire valuable upgrade items.
3. Constant engagement opportunities aside from regular instances, sieges, etc.
Downsides:
1. Could detract from PvP in Tia Eye. PvP activity there is lackluster considering the population size, primarily involving low ranks farming AP, while higher ranks rarely engage.
2. Struggling to identify any more downsides...
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