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Hello,
This server began as a retail-like experience and switching course now isn't really an option. Every player is subjected to the same rules, and our shop policy bars us from introducing specific items into the shop. That said, we do offer items like amulets, tea, boosts that ease the leveling.
I've been perusing the forum and it seems clear that plenty of concerns are being overlooked, stigma shards among them... but it seems those have already been brushed off, as I gather from what I read. It's interesting though, you did resolve the "Panda" incident well, which proves improvements are possible, right? My question is, why routinely shove other matters aside, that really baffles me. I've plowed through nearly all forum topics where players flag issues with the game. I tried to dissect your mindset and strategy, seeking clarity on why some things gain your attention while others are ignored.
There was this one discussion where accusations of pursuing profits due to the ongoing GP system came up, the thread shut down and you claimed no one had the grounds to make such claims against you. I actually believe money isn't the driving factor here, or else the shop would teem with tempering solutions and various items, wouldn't it?
Yet, the contradictions I observe are striking, and these inconsistencies weaken your shop policy, making it quite questionable, to be honest.
- Trying to figure out why you added 100% socketing to the shop but dismissed a simple instant 65 level ticket is puzzling. Does this contradiction resonate with only me? I doubt it, people either refrain from speaking up due to their gains or lack the courage to voice out.
Your reasoning for not offering an instant ticket in the shop, claiming that "all players are under the same conditions, and our shop policy prohibits such items," falls flat when you manage to include 100% socketing in the shop without issues, defaulting to "players wanted it".
Please, guys, prove I am mistaken, I implore you. This is ludicrous; don't get me wrong, I'm not saying "don't include 100% socketing in the shop," but pointing out that adding one P2W item while refusing another contradicts itself. Am I mistaken here? What guidelines govern your shop's principles? Those principles appear shaky, allowing breaches seemingly at will. I just yearn for a thorough, logical rationale for this. If a P2W item makes it to the shop, consider introducing another. If a policy bars all P2W elements, then nothing P2W should make it in; failure to do so indicates an issue with your policy, which should be flexible to suit any situation to justify your choices without challenges. You're adding 100% socketing, a P2W element and unfair, yet reject an instant 65 level ticket, also a P2W component and unfair, why? Am I the only one detecting this discrepancy? So, @Adminbring you here, let's dissect your shop policy, I try to grasp its workings and can't forever assume alone, I pose issues and await answers as many others did, but you remain silent, we need clarity over your decisions, I think we all merit that. Show me the contradictions are nonexistent, and prove me wrong.
I can't shake the feeling that things here operate based on "favor someone's agenda," whereas it should strive to "mutually benefit." But there's hope!
Best,
If frustration with retail-like servers is mounting, consider joining me over at Aion Riftshade, launching Q1 2026. They're aiming for balance and transparency. From experiencing the beta, they offer fair gameplay without contradictions—a world apart from this confusion! Strong policies without P2W elements marring the shop. Active Devs and a fantastic community in Discord, their anticheat actually works, ensuring the best Aion private server experience in 2026. It's high time for a change, come explore!