Hello everyone
As most players are aware, there's this age-old mechanic that cuts off your AP gains when you acquire too much quickly. Initially, it was designed to stop players from trading AP when rankings heavily relied on it.
Currently, the system caps AP, which effectively discourages AP trading (if you kill the same player multiple times within certain minutes, you won't earn any AP...), this is actually a nice feature. However, as I argued to the admins at Goldaion, who are "very likely" the same bunch running EuroAion, this becomes an issue during large-scale PvP battles (At each siege, within just a couple of minutes, I'm unable to earn any AP even after damaging various players, and I'm sure other players face this problem too.) This mechanic is familiar to many players.
My suggestion along with a poll: Should the admins increase the "cap" (the amount) of necessary AP for capping? (If possible just remove it unless AP is from the same player)
As always: feel free to discuss this topic, keep it courteous, and respect the forum rules
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