Why is it that every source I check lists a base damage of 84 for Flame Bolt I, yet I only see 80 on a brand new character?
AionCodex seems to create confusion by claiming to show a skill's base damage, which isn't exactly accurate. In-game tooltips usually reflect a skill's base damage adjusted for the class's knowledge.
This results in the following equation:
(Base_Damage + (Level_Up_Damage * (Skill_Level - 1))) * Knowledge_Multiplier = Tooltip_Number
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Base_Damage: the true base damage of a skill. It's hard to pinpoint the exact value in-game, and due to rounding, calculate it accurately.*
Level_Up_Damage: generic for a skill's rank but indiscernible. It's a value you just have to know.* Skill rank refers to Skill_Name_I, Skill_Name_II, Skill_Name_V and so on.
Skill_Level: this refers to the skill level, maxing out at nine. Typically, stigmata, passives, and skills with effects that lack numbers don't gain levels.
Knowledge_Multiplier: a factor reflecting the class's knowledge, where 100 knowledge equals 100% efficiency.
Tooltip_Number: the numerals appearing in the in-game tooltips, with decimals not visible.
Now to implement this formula with the skills mentioned.
The base damage of this skill stands at 70, increasing by 17 damage with each level.
Mage (115 knowledge)
- Level 1: (70 + (17 * 0)) * 1.15 = 80.5 => 80
- Level 2: (70 + (17 * 1)) * 1.15 = 100.05 => 100
- Level 3: (70 + (17 * 2)) * 1.15 = 119.6 => 119
- Level 4: (70 + (17 * 3)) * 1.15 = 139.14999999999998 => 139
- Level 9: (70 + (17 * 8)) * 1.15 = 236.89999999999998 => 236
Sorcerer (120 knowledge)
- Level 1: (70 + (17 * 0)) * 1.2 = 84 => 84
- Level 2: (70 + (17 * 1)) * 1.2 = 104.39999999999999 => 104
- Level 3: (70 + (17 * 2)) * 1.2 = 124.8 => 124
- Level 4: (70 + (17 * 3)) * 1.2 = 145.2 => 145
- Level 9: (70 + (17 * 8)) * 1.2 = 247.2 => 247
The base damage of this ability is 79, with a level-based increase of 13.
Mage (115 knowledge)
- Level 1: (79 + (13 * 0)) * 1.15 = 90.85 => 90
- Level 2: (79 + (13 * 1)) * 1.15 = 105.8 => 105
- Level 3: (79 + (13 * 2)) * 1.15 = 120.74999999999999 => 120
- Level 4: (79 + (13 * 3)) * 1.15 = 135.7 => 135
- Level 9: (79 + (13 * 8)) * 1.15 = 210.45 => 210
Sorcerer (120 knowledge)
- Level 1: (79 + (13 * 0)) * 1.2 = 94.8 => 94
- Level 2: (79 + (13 * 1)) * 1.2 = 110.39999999999999 => 110
- Level 3: (79 + (13 * 2)) * 1.2 = 126 => 126
- Level 4: (79 + (13 * 3)) * 1.2 = 141.6 => 141
- Level 9: (79 + (13 * 8)) * 1.2 = 219.6 => 219
*Thankfully, there are resources to reference, showing both Base_Damage and Level_Up_Damage.
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