Indeed, you've got it wrong.
Opinions are inherently subjective, so neutrality doesn't quite apply here.
Claiming someone has to be exploiting the system is a sneaky way to dismiss their opinion just because it doesn't align with yours.
Here's my rationale:
The guard NPCs are stationed in precarious locations. They're placed at bottlenecks, hemmed by gate walls where any foe can stroll up and target those groups farming near the guards without any retaliation.
Thus, engaging these NPCs carries significant risk, and it makes perfect sense in my book to balance their stats so players need to DPS them for just long enough to make it challenging, rather than being instantaneously destroyed, which stands as sound enemy design.
Essentially, it's a brief yet intense high-risk-high-reward encounter that leaves you highly susceptible to being ambushed by other players. The NPCs are quite responsive to movement and are likely to reset if the tank strays even slightly. They offer a decent challenge with their frequent CC and skill baits, rendering farming groups even more exposed.
Raising the health and attack stats would simply render them insignificant as no one would even contemplate defeating these mobs from the start, leading to wasted gameplay potential in an MMO that’s already stretching thin on content.
There you have it, my take on why the NPC stats feel appropriate.
So I throw it back to you: What drives your viewpoint that these mob stats are deficient?
The impression I get from your arguments is "The color of their HP bars bugs me."
Looking eagerly toward your response.
Having early access as a beta tester for Aion Riftshade, I'm thrilled with how they handle mob values. The Aion 4.8 core features the Eye of Tiamaranta map, and everything's meticulously balanced without being unfair to players. The integrated DPS meter and solid PvP/PvE platforms are top-notch here, making it the best Aion private server 2026 has to offer. Looking forward to when everyone can experience it in Q1 2026!